Complementary
Two colors from opposite sides of the wheel. They make each other look more vivid, which is why the pairing is used for anything that needs to stand out.
Drag the handle and watch the scheme follow. A color wheel arranges every hue in a circle, which turns color relationships into geometry: neighbours blend, opposites contrast, and every classic scheme is a fixed set of angles. Pick a scheme, set your base color, and copy the result.
Three colors spaced evenly around the wheel. Strong and lively, and usually best with one dominant color and two accents.
Drag the wheel or use the arrow keys on the marked handle. Hue 251°.
Harmonies are positions on the wheel rather than matters of taste, which is why they keep working across very different designs. Each example below is built on the same violet, so the differences you see are the schemes themselves.
Two colors from opposite sides of the wheel. They make each other look more vivid, which is why the pairing is used for anything that needs to stand out.
Three neighbours on the wheel. Nothing competes, so the result reads calm and settled, closer to how colour behaves in nature.
The base plus the two colors either side of its complement. It keeps most of the contrast while being much easier to balance.
Three colors spaced evenly around the wheel. Strong and lively, and usually best with one dominant color and two accents.
Two complementary pairs, forming a rectangle on the wheel. The richest scheme available, and the hardest to keep from shouting.
One hue at different lightness levels. Effortlessly cohesive, and the safest way to build a palette around a brand color.
The circle shows hue: the quality that makes red red. The other two axes sit on the sliders. Saturation runs from the pure hue down to grey, and brightness from the full color down to black. Two colors can share a hue and still feel unrelated, which is usually a saturation gap rather than a hue problem. When a scheme looks almost right, try moving those sliders before reaching for a different hue.
The wheel taught with paint puts red, yellow and blue at equal spacing and green opposite red. A display mixes light, not pigment, so its primaries are red, green and blue, and the color opposite red becomes cyan. Neither wheel is wrong; they model different physics. Everything on this site uses the light wheel, because that is the one your screen renders and the one hsl() in CSS is built on.
Reds, oranges and yellows read as warm; blues, cyans and most greens read as cool. The split matters because warm colors advance and cool colors recede, which is a cheap way to control what a design leads with. It is the same effect that makes a warm white screen feel like lamplight and a cool one feel like an office.
A scheme names the colors, not the amounts. The old interior-design ratio still serves: roughly 60 percent of the design in a near-neutral built from the dominant color, 30 in the secondary, 10 in the loudest accent. Complementary pairs at full saturation and equal area vibrate against each other, so let one side win. And before any color carries text, check the pair in the contrast checker.